Wizard / Sorcerer Spells
Rule-only reference for wizard and sorcerer spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.
Level 0
- Acid Splash:
1d4acid damage per caster level to one hostile target. - Daze: Will negates; dazes one target for
2rounds. - Electric Jolt:
1d4electrical damage per caster level to one hostile target. - Flare:
1d4fire damage per2caster levels; failed Fortitude save applies-1attack, plus another-1at caster level10,20, and so on, for10 + 1 round per 2 caster levels. - Light: Unchanged.
- Ray of Frost:
1d4cold damage per caster level to one target, capped at10caster levels. - Resistance:
+1to all saving throws for1round per caster level.
Level 1
- Burning Hands: Reflex half; cone deals
1d6fire damage per caster level, up to15d6. - Charm Person: Charm: the target stops fighting for
3 + caster level / 5rounds; Will save negates. Mind-affecting, so it does nothing to undead, constructs, elementals, vermin, or anyone under Clarity or Mind Blank. Works on humanoids. - Color Spray: Will negates; cone sleeps targets at
2HD or less, blinds targets at3-4HD, and stuns targets at5+HD for3 + 1d4rounds, with shorter durations on the higher-HD results. - Endure Elements: Resist
20against acid, cold, fire, electricity, and sonic, up to40total per type, for1turn per caster level. - Grease: Persistent area for
10rounds (15with Greater Spell Focus: Conjuration). Reflex save each round or knocked down for1round. Only one Grease area can exist in an area at a time. - Identify:
+10 + caster levelLore for2rounds. - Mage Armor:
1hour per level; grants+1natural armor,+1dodge AC,+1deflection AC, and+1armor AC. - Magic Missile: Fires
1 + 1missile per2caster levels; each missile deals2d4 + 2magical damage. Greater Spell Focus in the spell's school increases each missile to3d4 + 2. - Ray of Enfeeblement: Unchanged.
- Scare: Will negates; applies
-2attack,-2weapon damage, and-2to Will saves against mind-affecting effects for1d4rounds. - Sleep: Will negates; affects up to
1d4total Hit Dice of creatures under6HD, starting with the weakest, forcaster level + 3rounds. - Summon Creature I: Summons a dire badger for
24hours. - Protection from Alignment: Unchanged.
- Negative Energy Ray: Will half;
1d6negative damage per caster level, up to15d6. - True Strike:
+20attack bonus for18seconds. - Shield: Unchanged.
- Expeditious Retreat: Increased movement speed for
5turns. - Horizikaul's Boom: Unchanged.
- Ironguts: Unchanged.
- Shelgarn's Persistent Blade: Unchanged.
- Ice Dagger: Unchanged.
- Magic Weapon:
+1weapon enhancement for1hour per level.
Level 2
- Blindness and Deafness: Unchanged.
- Bull's Strength:
+1d4 + 1Strength for1hour per level. - Cat's Grace:
+1d4 + 1Dexterity for1hour per level. - Darkness: Unchanged.
- Endurance:
+1d4 + 1Constitution for1hour per level. - Ghoul Touch: Unchanged.
- Invisibility: Unchanged.
- Knock: Unchanged.
- Lesser Dispel: Unchanged.
- Melf's Acid Arrow:
1d6acid damage per caster level, up to15d6, and also applies poison. - Ghostly Visage:
1turn per level; grants2spell absorbs,10damage reduction, and10%concealment. - Resist Elements: Resist
30against acid, cold, fire, electricity, and sonic, up to60total per type. - See Invisibility: See Invisible for
1turn per level. - Summon Creature II: Summons a dire boar for
24hours. - Web: Persistent area for
10rounds (15with Greater Spell Focus: Conjuration). Everyone inside moves at50%speed, save or not (Woodland Stride ignores this). Reflex save each round or entangled for2rounds. Only one Web area can exist in an area at a time. - Eagle's Splendor:
+1d4 + 1Charisma for1hour per level. - Owl's Wisdom:
+1d4 + 1Wisdom for1hour per level. - Fox's Cunning:
+1d4 + 1Intelligence for1hour per level. - Ultravision: Ultravision for
1hour per level. - Continual Flame: Unchanged.
- Balagarn's Iron Horn: Large-radius shockwave; creatures that lose a Strength check are knocked down for
6seconds. - Tasha's Hideous Laughter: Unchanged.
- Combust:
1d6 + 1fire damage per caster level immediately, no save. - Death Armor: Magical damage shield that retaliates when struck.
- Gedlee's Electric Loop: Small area;
1d6electricity per2caster levels and can stun. - Stone Bones: Unchanged.
- Flame Weapon: Adds fire damage to equipped weapons for
1turn per level. Also coats arrows, bolts and sling bullets (with the launcher equipped, or cast on the stack), darts, shurikens and throwing axes, and gloves when unarmed. Bare-handed with no gloves, the fire goes on you instead and covers your fists. - Cloud of Bewilderment: Unchanged.
Level 3
- Clairaudience and Clairvoyance:
+10Listen and+10Spot for1round per level. - Clarity: Unchanged.
- Dispel Magic: Unchanged.
- Fireball: Unchanged.
- Flame Arrow: Unchanged.
- Gust of Wind: Unchanged.
- Haste: Haste for
10rounds. - Hold Person: Unchanged.
- Invisibility Sphere: Unchanged.
- Lightning Bolt: Unchanged.
- Protection from Elements: Resist
40against acid, cold, fire, electricity, and sonic, up to80total per type. - Slow: Unchanged.
- Stinking Cloud: Unchanged.
- Summon Creature III: Summons a dire wolf for
24hours. - Vampiric Touch: Melee touch attack. Deals
1d6negative damage per caster level, up to60d6, and grants the caster that much temporary HP for1 hour per 2 caster levels. Spell Focus: Necromancy adds+5% / +25% / +35%damage by highest tier, and Pale Master levels count as caster levels for this spell. - Magic Circle against Alignment: Unchanged.
- Negative Energy Burst: Unchanged.
- Find Traps: Unchanged.
- Displacement:
50%concealment for1round per level. - Mestil's Acid Breath: Unchanged.
- Scintillating Sphere: Unchanged.
- Keen Edge: Unchanged.
- Greater Magic Weapon: Unchanged.
Level 4
- Bestow Curse: Unchanged.
- Charm Monster: Charm: the target stops fighting for
3 + caster level / 5rounds; Will save negates. Mind-affecting, so it does nothing to undead, constructs, elementals, vermin, or anyone under Clarity or Mind Blank. Works on any creature type. - Confusion: Unchanged.
- Contagion: Unchanged.
- Elemental Shield: Retaliatory damage shield; normally returns fire damage when struck.
- Enervation: Applies negative levels on a failed Fortitude save.
- Fear: Unchanged.
- Improved Invisibility: Invisibility and
50%concealment for1turn per level. - Lesser Spell Breach: Unchanged.
- Minor Globe of Invulnerability: Unchanged.
- Phantasmal Killer: Unchanged.
- Polymorph Self: Unchanged.
- Remove Blindness and Deafness: Unchanged.
- Remove Curse: Unchanged.
- Shadow Conjuration: Unchanged.
- Stoneskin: Damage reduction
10/+5(improves to+6at level 25,+7at 30,+8at 35); absorbs10damage per caster level, up to150. - Summon Creature IV: Summons a dire spider for
24hours. - Wall of Fire: Unchanged.
- Ice Storm: Unchanged.
- Evard's Black Tentacles: Persistent area dealing
1d6bludgeoning damage per caster level, pluscaster level / 2, each round -- up to20dice (30with Greater Spell Focus: Conjuration). Lasts5rounds, +1per10caster levels (max +4), +5more with Greater Spell Focus: Conjuration. - Isaac's Lesser Missile Storm: Unchanged.
Level 5
- Animate Dead: Unchanged.
- Cloudkill: Persistent cloud dealing
1d8negative damage per caster level each round, up to30dice (40with Greater Spell Focus: Conjuration). Reflex save for half. Lasts5rounds, +1per10caster levels (max +4), +5more with Greater Spell Focus: Conjuration. - Cone of Cold: Reflex half; cone deals
1d8cold damage per caster level, up to40d8. - Dismissal: Unchanged.
- Dominate Person: Dominate: the target fights for you for
3 + caster level / 5rounds; Will save negates. Mind-affecting. Bosses cannot be dominated. Humanoids only. - Feeblemind: Unchanged.
- Greater Shadow Conjuration: Unchanged.
- Hold Monster: Unchanged.
- Lesser Mind Blank: Unchanged.
- Lesser Planar Binding: Unchanged.
- Lesser Spell Mantle: Unchanged.
- Mind Fog: Unchanged.
- Summon Creature V: Summons a dire tiger for
24hours. - Energy Buffer: Resist
60against acid, cold, fire, electricity, and sonic, up to120total per type. - Firebrand:
1d10fire damage per caster level, up to40d10, to every enemy in a large radius; Reflex save halves. Each enemy is hit once per cast. - Bigby's Interposing Hand: Unchanged.
- Ball Lightning: Unchanged.
- Mestil's Acid Sheath: Acid damage shield that retaliates when struck.
Level 6
- Acid Fog: Persistent acid cloud. Deals
1d8acid damage per caster level each round, up to30dice (40with Greater Spell Focus: Conjuration). Reflex save for half. Lasts5rounds, +1per10caster levels (max +4), +5more with Greater Spell Focus: Conjuration. Only one may exist in an area at a time. - Chain Lightning: Unchanged.
- Circle of Death: Unchanged.
- Globe of Invulnerability: Unchanged.
- Greater Dispelling: Unchanged.
- Greater Spell Breach: Unchanged.
- Greater Stoneskin: Damage reduction
20/+5(improves to+6at level 25,+7at 30,+8at 35); absorbs10damage per caster level, up to200. - Mass Haste: Group Haste for
10rounds. - Ethereal Visage:
1round per level; grants3spell absorbs,15damage reduction, and25%concealment. - Planar Binding: Unchanged.
- Shades: Unchanged.
- Summon Creature VI: Summons a huge elemental for
24hours. - Tenser's Transformation: Raises your attack bonus to a fighter's of your character level (Base Attack Bonus
= levelup to20, then+1per2levels), and adds attacks per round to match a fighter's (up to+2). Grants1temporary HP per caster level. Lasts1round per caster level. No polymorph: you keep your own gear and can still cast. Does not stack with Divine Power. - True Seeing: True Seeing for
1turn per level. - Legend Lore:
+10 + half caster levelLore for1round per level. - Isaac's Greater Missile Storm: Unchanged.
- Bigby's Forceful Hand: Unchanged.
- Flesh to Stone: Unchanged.
- Stone to Flesh: Unchanged.
- Undeath to Death: Unchanged.
Level 7
- Control Undead: Dominate an undead target for
3 + caster level / 5rounds; Will save negates. Not mind-affecting, so undead immunity does not block it. Bosses cannot be controlled. - Delayed Blast Fireball: Unchanged.
- Finger of Death: Single target. Fortitude save or die (death magic; bosses can't be slain). Separately deals
1d8negative damage per caster level, up to50dice (60with Greater Spell Focus: Necromancy); Fortitude save for half. Heals undead instead. - Mordenkainen's Sword: Summons a helmed horror for
1round per level. - Power Word Stun: Unchanged.
- Prismatic Spray: 1–2 random rays of
1d6/level (acid, cold, electrical, sonic, fire, magical, negative), no save. - Protection from Spells: Unchanged.
- Shadow Shield: Protective damage shield with negative-energy immunity and damage reduction.
- Spell Mantle: Unchanged.
- Summon Creature VII: Summons a greater elemental for
24hours. - Banishment: Unchanged.
- Bigby's Grasping Hand: Unchanged.
- Great Thunderclap: Unchanged.
Level 8
- Create Undead: Unchanged.
- Greater Planar Binding: Unchanged.
- Incendiary Cloud: Persistent fire cloud. Deals
1d8fire damage per caster level each round, up to50dice (60with Greater Spell Focus: Evocation). Reflex save for half. Lasts5rounds, +1per10caster levels (max +4), +5more with Greater Spell Focus: Evocation. Only one may exist in an area at a time. - Mass Blindness and Deafness: Unchanged.
- Mass Charm: Unchanged.
- Mind Blank: Unchanged.
- Premonition: Unchanged.
- Summon Creature VIII: Summons a huge elemental for
24hours. - Horrid Wilting: Huge area, enemies only. Deals
1d6magical damage per caster level, up to60dice. Fortitude save for half. Greater Spell Focus: Necromancy adds a further+10%damage on top of the usual focus bonus (this spell is already at the60-dice cap). - Sunburst: Unchanged.
- Etherealness: Unchanged.
- Bigby's Clenched Fist: Unchanged.
- Blackstaff: Unchanged.
Level 9
- Dominate Monster: Dominate: the target fights for you for
3 + caster level / 5rounds; Will save negates. Mind-affecting. Bosses cannot be dominated. Any creature type. - Energy Drain: Unchanged.
- Gate: Unchanged.
- Greater Spell Mantle: Unchanged.
- Meteor Swarm: Colossal area, enemies only. Deals
1d12fire damage per caster level, up to60dice. Reflex save for half; Evasion applies. Greater Spell Focus: Evocation adds a further+10%damage on top of the usual focus bonus (this spell is already at the60-dice cap). - Mordenkainen's Disjunction: Unchanged.
- Power Word Kill: Unchanged.
- Shapechange: Unchanged.
- Summon Creature IX: Summons an elder elemental for
24hours. - Time Stop: Unchanged.
- Wail of the Banshee: Colossal area, enemies only. Fortitude save or die (death magic; bosses can't be slain). Separately deals
1d6divine damage per caster level, up to60dice; Fortitude save for half. Greater Spell Focus: Necromancy adds a further+10%damage on top of the usual focus bonus (this spell is already at the60-dice cap). - Weird: Unchanged.
- Bigby's Crushing Hand: Unchanged.
- Black Blade of Disaster: Unchanged.