Gear Sets
Gear sets reward you for wearing several matching pieces at once. The more pieces of a set you have equipped, the stronger the set bonus — and set bonuses stack on top of the normal properties already on the gear.
How sets work
- Each set piece is marked in its name and drops with a special loot beam.
- Bonuses are tiered by how many pieces you have equipped at the same time. Equip and unequip freely — the bonus recalculates instantly, with floating text over your character telling you the set and how many pieces are active.
- A piece can sit in almost any slot (helm, armor, shield, weapon/staff, bracers, boots, belt, rings, amulet, cloak), so you assemble a set from whatever slots its pieces drop in. Two rings of the same set both count.
Ability sets
Ability sets can appear on any gear slot. Each one raises a single ability score as you wear more pieces:
| Pieces equipped | Bonus |
|---|---|
| 2 | +1 |
| 3 | +2 |
| 4 | +3 |
| 5+ | +4 |
There is one ability set for each of the six attributes:
| Set | Ability |
|---|---|
| Titan's | Strength |
| Zephyr's | Dexterity |
| Ironheart | Constitution |
| Archivist's | Intelligence |
| Oracle's | Wisdom |
| Sovereign's | Charisma |
Beyond the +12 cap
Normally the total ability bonus from gear is capped at +12. Ability set bonuses are special — they stack on top of that cap, so a fully geared character can reach +16 in a set's ability.
Aegis set (Armor Class)
The Aegis set grants Armor Class instead of an ability score:
| Pieces equipped | Bonus |
|---|---|
| 2 | +1 AC |
| 4 | +2 AC |
| 5+ | +3 AC |
Class sets
Class sets are rarer, pre-made pieces with their own fixed properties (plus extra random properties on top). They grant powerful bonuses, but only if you have enough levels in the set's class — wear the pieces without the class levels and the bonus simply won't apply.
Class set pieces are easy to spot: their names appear in lime green, and they drop with their own loot beam. Every class set has six pieces, one per slot, and you need 15 levels in the set's class for its bonuses to apply.
Beyond the +12 cap
A class set's ability bonus stacks on top of the normal +12 gear cap, just like ability sets — so a fully geared caster can reach +20 in the set's ability.
Bloodfury (Barbarian)
A rage-and-survival set for Barbarians. It stacks Strength and Constitution, and the full set makes your rage relentless — shrugging off physical blows, regenerating, and running down anything that flees.
| Pieces equipped | Set bonus |
|---|---|
| 2 | +2 Constitution |
| 3 | +2 Strength, +2 Constitution, immunity to attack decrease |
| 4 | +2 Strength, +4 Constitution, immunity to attack & damage decrease |
| 5 | +4 Strength, +4 Constitution, immunity to attack & damage decrease, 5% physical damage immunity |
| 6 | +6 Strength, +6 Constitution, immunity to attack & damage decrease, 10% physical damage immunity, regenerate 3% of max HP per round, +10% movement speed, and the rage AC penalty is negated |
| Piece | Slot | Guaranteed properties |
|---|---|---|
| Bloodfury Warplate | Chest | +6–7 AC, +4–6 universal saves, immunity to fear |
| Bloodfury Beastmantle | Cloak | +6–7 AC, +4–6 Dexterity, immunity to death magic |
| Bloodfury Warhelm | Head | +4–6 Constitution, Darkvision, immunity to level/ability drain |
| Bloodfury Warstriders | Boots | +6–7 AC, +4–6 universal saves, Haste |
| Bloodfury Girdle | Belt | +4–6 Dexterity, immunity to poison, Improved Evasion |
| Bloodfury Rendclaws | Hands | +4–6 Strength, +3–5 regeneration, +30 Discipline |
Every piece also rolls additional random properties, up to 7 total.
Armor of Divinity (Paladin)
A holy set for Paladins, focused on Charisma and Wisdom. Uniquely, it uses a shield in place of a cloak. The full set turns your faith into a weapon: failed Turn Undead attempts detonate, and Divine Might and Divine Shield are empowered.
| Pieces equipped | Set bonus |
|---|---|
| 2 | +2 Charisma |
| 3 | +4 Charisma, +2 Wisdom |
| 4 | +6 Charisma, +4 Wisdom |
| 5 | +8 Charisma, +6 Wisdom |
| 6 | +8 Charisma, +8 Wisdom, immunity to curse, +8 armour AC, plus the capstone below |
Capstone (6-piece):
- A failed Turn Undead attempt deals 1d8 divine damage per Paladin level to the target
- +4 to the power and +2 turns to the duration of Divine Might and Divine Shield
| Piece | Slot | Guaranteed properties |
|---|---|---|
| Templar's Plate | Chest | +6–7 AC, +4–6 Wisdom, Slashing resistance 15/- |
| Templar's Targe | Shield | +6–7 AC, immunity to knockdown, Piercing resistance 15/- |
| Templar's Vanguard | Head | Bludgeoning resistance 15/-, +30 Taunt |
| Templar's Sabatons | Boots | +6–7 AC, +4–6 universal saves, immunity to level/ability drain |
| Templar's Waistguard | Belt | Bonus Paladin spell slots (levels 1–4) |
| Templar's Gloves | Hands | Bonus feat: Extra Turning, +30 Concentration, immunity to death magic |
Every piece also rolls additional random properties, up to 7 total.
Sunwarden (Cleric)
A holy warding set for Clerics, built around Wisdom and divine power. The full set turns Turn Undead into a weapon and empowers your divine spells.
| Pieces equipped | Set bonus |
|---|---|
| 2 | +2 Wisdom |
| 3 | +4 Wisdom |
| 4 | +6 Wisdom, immunity to silence |
| 5 | +8 Wisdom, immunity to silence |
| 6 | +8 Wisdom, immunity to silence & mind spells, +10% divine spell damage, plus the capstone below |
Capstone (6-piece): any undead too powerful to Turn is instead smitten for 1d8 divine damage per Cleric level, and your Spell Resistance spell grants +4 additional Spell Resistance.
| Piece | Slot | Guaranteed properties |
|---|---|---|
| Sunwarden Plate | Chest (full plate) | +6–7 AC, Divine resistance 35/-, +3–8 AC vs Evil |
| Sunwarden Mantle | Cloak | Cast Mass Heal (2/day), immunity to death magic |
| Sunwarden Halo | Head | True Seeing, +8 saves vs negative energy |
| Sunwarden Striders | Boots | +6–7 AC, Freedom of Movement, +30 Discipline |
| Sunwarden Cincture | Belt | Bonus spell slots (levels 7, 8, and 9) |
| Sunwarden Handwraps | Hands | Cast Negative Energy Protection (2/day), +30 Heal, immunity to level/ability drain |
Every piece also rolls additional random properties, up to 7 total.
Astralweave (Wizard)
An arcane set for Wizards. Its ability bonus is Intelligence, and the full set wraps the wearer in permanent concealment.
| Pieces equipped | Set bonus |
|---|---|
| 2 | +2 Intelligence |
| 3 | +4 Intelligence |
| 4 | +6 Intelligence, immunity to deafness |
| 5 | +8 Intelligence, immunity to deafness & blindness |
| 6 | +8 Intelligence; immunity to deafness, blindness & silence; 60% concealment; +4 to hit with all Bigby's Hand spells; Premonition & Greater Stoneskin cast at one damage-reduction power higher (max /+9) |
| Piece | Slot | Guaranteed properties |
|---|---|---|
| Astralweave Robe | Chest (robe) | +6–7 AC, +4–6 Constitution, True Seeing |
| Astralweave Mantle | Cloak | +6–7 AC, +4–6 Strength, Spell Resistance 20 |
| Astralweave Circlet | Head | +4–6 Constitution, +30 Concentration, immunity to level/ability drain |
| Astralweave Slippers | Boots | +6–7 AC, Freedom of Movement, Haste |
| Astralweave Cord | Belt | +4–6 Dexterity, +8 Will saves, immunity to mind spells |
| Astralweave Gloves | Hands | Bonus spell slots (levels 7, 8, and 9) |
Every piece also rolls additional random properties, up to 7 total — so you can keep hunting for a better-rolled version of a piece you already have.
Dragonsoul (Sorcerer)
An arcane set for Sorcerers. Its ability bonus is Charisma, and the full set grants steady health regeneration.
| Pieces equipped | Set bonus |
|---|---|
| 2 | +2 Charisma |
| 3 | +4 Charisma |
| 4 | +6 Charisma, immunity to blindness |
| 5 | +8 Charisma, immunity to blindness & deafness |
| 6 | +8 Charisma; immunity to blindness, deafness & silence; regenerate 3% of max HP per round; +3 missiles to Isaac's Lesser & Greater Missile Storm; +3 save DC to damaging area spells (excludes damage-over-time) |
| Piece | Slot | Guaranteed properties |
|---|---|---|
| Dragonsoul Vestment | Chest (robe) | +6–7 AC, +4–6 Constitution, True Seeing |
| Dragonsoul Cape | Cloak | +6–7 AC, +4–6 Strength, Spell Resistance 20 |
| Dragonsoul Diadem | Head | +4–6 Constitution, +30 Concentration, immunity to level/ability drain |
| Dragonsoul Sandals | Boots | +6–7 AC, Freedom of Movement, Haste |
| Dragonsoul Sash | Belt | +4–6 Dexterity, +8 Will saves, immunity to mind spells |
| Dragonsoul Grips | Hands | Bonus spell slots (levels 7, 8, and 9) |
Every piece also rolls additional random properties, up to 7 total.
Nightshade (Assassin)
A stealth-and-poison set for Assassins. Its pieces are clothing, not armor, so your full Dexterity applies to AC with no armor cap. The set's Intelligence bonus is deliberate: it raises your Death Attack DC and lengthens Contagion's coating window, and the capstone turns your poison lethal.
| Pieces equipped | Set bonus |
|---|---|
| 2 | +2 Dexterity |
| 3 | +4 Dexterity, +2 Intelligence |
| 4 | +6 Dexterity, +2 Intelligence, +2 attack |
| 5 | +8 Dexterity, +4 Intelligence, +3 attack |
| 6 | +8 Dexterity, +4 Intelligence, +5 attack, immunity to stun, Apex Venom (below) |
Apex Venom (6-piece capstone) supercharges Contagion:
- +3 to Contagion's Fortitude save DC
- Each wounding tick deals +2d6 negative damage on top of the acid
- Wounding lasts +2 rounds longer
- +3 attack bonus while your Contagion coating is active
- Wreathed in a shadowy purple aura for as long as the full set stays equipped
The set's +4 Intelligence additionally grants roughly +2 Death Attack DC and +2 rounds of Contagion coating, through the normal Death-Attack and Contagion formulas.
| Piece | Slot | Guaranteed properties |
|---|---|---|
| Nightshade Leathers | Chest (clothing) | +6–7 AC, +20 Hide, +20 Move Silently |
| Nightshade Shroud | Cloak | +6–7 AC, +4–6 Dexterity, Improved Evasion |
| Nightshade Cowl | Head | True Seeing, Darkvision, immunity to level/ability drain |
| Nightshade Treads | Boots | +6–7 AC, Freedom of Movement, Haste |
| Nightshade Girdle | Belt | +4–6 Dexterity, +8 Reflex saves, immunity to fear |
| Nightshade Grips | Hands | +4–6 Dexterity, +30 Discipline, immunity to death magic |
Every piece also rolls additional random properties, up to 7 total.
Deadfall (Rogue)
A trapper's kit for Rogues, built to supercharge Rogue Traps. The early pieces give a rogue's staples — Dexterity, AC, attack, and saves — while the 5- and 6-piece bonuses unlock the trap payoff: harder-hitting, more reliable traps, and far more of them at once. Trap potency scales with your rogue levels, and this set adds effective rogue levels on top.
| Pieces equipped | Set bonus |
|---|---|
| 2 | +2 Dexterity |
| 3 | +2 Dexterity, +2 AC, +1 attack, +2 trap power, +1 trap/area |
| 4 | +4 Dexterity, +2 AC, +1 attack, +2 trap power, +1 trap/area |
| 5 | +4 Dexterity, +2 AC, +1 attack, +4 trap power, +4 Set Trap, +2 traps/area, +1 personal trap |
| 6 | +6 Dexterity, +2 AC, +3 attack, immunity to attack decrease, +8 trap power (effective rogue levels), +8 Set Trap, +4 traps per area, +3 of your own traps per area |
"Trap power" adds effective rogue levels for trap scaling — more damage and higher save DCs. "Set Trap" raises trap DCs. The area/personal limits stack on the base caps (6 per area / 3 of your own).
| Piece | Slot | Guaranteed properties |
|---|---|---|
| Deadfall Jerkin | Chest | +6–7 AC, Improved Evasion, +4–6 universal saves |
| Deadfall Shroud | Cloak | +6–7 AC, +20 Hide, +20 Move Silently |
| Deadfall Hood | Head | +4–6 Dexterity, +20 Search, True Seeing |
| Deadfall Treads | Boots | +6–7 AC, Haste, +4–6 universal saves |
| Deadfall Toolbelt | Belt | +4–6 Dexterity, +20 Disable Trap, Freedom of Movement |
| Deadfall Gloves | Hands | +30 Set Trap, +20 Open Lock, Darkvision |
Every piece also rolls additional random properties, up to 7 total.
Stalwart (Fighter)
A battle-tested martial set for Fighters, focused on raw combat reliability rather than any single ability score. Early pieces round out attack and defense; the full set's capstone adds a bonus flavored to whichever Fighting Style you've chosen.
| Pieces equipped | Set bonus |
|---|---|
| 2 | +1 attack |
| 3 | +1 attack, +2 AC |
| 4 | +2 attack, +2 AC, +2 universal saves |
| 5 | +2 attack, +3 AC, +2 universal saves, immunity to attack decrease & knockdown |
| 6 | +3 attack, +3 AC, +3 universal saves, immunity to attack decrease, damage decrease & knockdown, wreathed in a blue aura, plus a Fighting Style bonus (see below) |
The 6-piece bonus additionally grants, based on your chosen Fighting Style:
| Style | Capstone bonus |
|---|---|
| Fencer | Parry-AC cap raised from +10 to +12 |
| Spartan | an additional +1 attack from the shield |
| Warlord | Strength damage bonus increases further, from 2x to 2.5x |
| Reaver | +1 to-hit on your off-hand attack; cleave splash damage increases from 50% to 75% of the triggering hit |
| Piece | Slot | Guaranteed properties |
|---|---|---|
| Stalwart Cuirass | Chest | +6–7 AC, +4–6 universal saves |
| Stalwart Mantle | Cloak | +6–7 AC, +4–6 Constitution, immunity to fear |
| Stalwart Helm | Head | +4–6 Strength, Darkvision |
| Stalwart Greaves | Boots | +6–7 AC, Haste, +4–6 universal saves |
| Stalwart Warbelt | Belt | +4–6 Dexterity, +20 Discipline, regeneration |
| Stalwart Gauntlets | Hands | +4–6 Strength, +3–5 attack, Freedom of Movement |
Every piece also rolls additional random properties, up to 7 total.
In development
Additional class sets and one-of-a-kind Unique items are still being added.
Spotting a set piece
- Name — set pieces carry the set's name. Class-set pieces are colored lime green; ability and stat set pieces keep their normal quality color.
- On equip — floating text shows the set name, how many pieces are active, and the current bonus.
- On the ground — a distinct loot beam marks set and unique drops.