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Duskblade

The Duskblade is a base class that blends arcane spellcasting with front-line melee. Duskblades cast in armor without penalty, fight with full attack progression, and channel their spells straight into their weapon.

Durations

Duskblade ability durations are measured in turns (1 turn = 1 minute) and scale with your Duskblade level, with a minimum of 5 turns. Recasting refreshes the duration rather than stacking.


The basics

Hit Died8
Attack progressionFull (as Fighter)
SavesGood Fortitude and Will, poor Reflex
Skill points2 + Intelligence modifier (×4 at 1st level)
Primary abilityIntelligence
SpellcastingArcane, Intelligence-based, spontaneous (no preparation)
AlignmentAny

Class skills: Concentration, Discipline, Heal, Lore, Parry, Spellcraft, Ride, Craft Trap, Craft Weapon, Craft Armor.

Intelligence requirement

To cast a spell you need an Intelligence of 10 + the spell's level — so a 5th-level spell requires Intelligence 15.


Armored Mage (level 1)

You ignore arcane spell failure from armor and shields entirely.

This applies only to your Duskblade spells. Spells from another arcane class (Wizard, Sorcerer, Bard) still suffer normal armor spell failure.


Arcane Attunement (level 1, active)

You sharpen your strikes with arcane focus.

  • Effect: attack bonus equal to your Intelligence modifier
  • Duration: 1 turn per Duskblade level (minimum 5 turns)
  • Uses: 3 per day

Arcane Channeling (level 3, active)

You pour arcane power into the weapon in your hand. While active, every hit you land deals bonus magical damage.

  • Effect: 1d4 magical damage per point of Intelligence modifier, on every hit
  • Duration: 1 turn per Duskblade level (minimum 5 turns)
  • Uses: 3 per day
  • Requires a melee weapon equipped. If you dual wield, both weapons are coated.

The damage is rolled from your Intelligence at the moment you hit, so buffing your Intelligence mid-fight increases the damage of an already-active channel.


Epic Arcane Channeling (level 21, active)

The epic evolution of Arcane Channeling. It replaces the base ability and adds a retaliatory aura.

  • Weapon effect: 1d6 magical damage per point of Intelligence modifier on every hit
  • Aura effect: anyone who strikes you takes 1d6 magical damage, plus 1 per point of Intelligence modifier and per Duskblade level
  • Duration: 1 turn per Duskblade level (minimum 5 turns)
  • Uses: 3 per day

The aura applies even if you have no weapon equipped — only the weapon coating needs a melee weapon.


Spellcasting

Duskblades cast spontaneously from a known-spells list, like a Sorcerer, using Intelligence. The list tops out at 5th-level spells at Duskblade level 17.

Spells per day

Level01st2nd3rd4th5th
132
243
354
465
5652
6663
7665
8676
96762
106873
116875
126886
1369862
1469873
1569875
1669986
176109862
186109873
1961010975
20610101086

Spells known

Level01st2nd3rd4th5th
132
435
8354
123544
1635444
20354444

Beyond 20th level you continue to learn one additional spell per level.

Spell list

Level 0 — Acid Splash, Light, Ray of Frost

Level 1 — Burning Hands, Color Spray, Expeditious Retreat, Identify, Magic Weapon, Ray of Enfeeblement, Resist Elements, Shield, True Strike

Level 2 — Bull's Strength, Cat's Grace, Endurance, Ghostly Visage, Ghoul Touch, Invisibility, Knock, Melf's Acid Arrow, See Invisibility, Ultravision

Level 3 — Find Traps, Greater Magic Weapon, Haste, Ice Storm, Keen Edge, Lesser Spell Breach, Protection from Elements, Vampiric Touch

Level 4 — Bigby's Interposing Hand, Dispel Magic, Elemental Shield, Enervation, Ethereal Visage, Firebrand, Improved Invisibility, Mestil's Acid Sheath, Phantasmal Killer

Level 5 — Bigby's Clenched Fist, Chain Lightning, Energy Buffer, Greater Spell Breach, Hold Monster, Hold Person, Premonition


Level progression

LevelGained
1Armored Mage, Arcane Attunement, simple & martial weapons, light & medium armor, shields
2Combat Casting
3Arcane Channeling
6Spell Penetration
16Greater Spell Penetration
20Quicken Spell
21Epic Duskblade, Epic Arcane Channeling
22Improved Combat Casting
23Bonus feat (and every 3 levels after: 26, 29, 32, …)
25Automatic Quicken Spell I & II
26Epic Spell Penetration

Epic bonus feat list

Epic Spell Focus, Great Intelligence, Great Strength, Armor Skin, Damage Reduction, Epic Prowess, Devastating Critical, Epic Toughness, Epic Weapon Focus, Overwhelming Critical.

Wyrdwood player reference.