Arcane Archer
Enchant Arrow
Enchant Arrow adds an enhancement bonus to every arrow you fire — both to hit and to damage. It improves every two Arcane Archer levels:
| AA level | Bonus | AA level | Bonus | |
|---|---|---|---|---|
| 1 | +1 | 17 | +9 | |
| 3 | +2 | 19 | +10 | |
| 5 | +3 | 21 | +11 | |
| 7 | +4 | 23 | +12 | |
| 9 | +5 | 25 | +13 | |
| 11 | +6 | 27 | +14 | |
| 13 | +7 | 29 | +15 | |
| 15 | +8 |
Capped at +15
Enchant Arrow stops at +15, reached at Arcane Archer level 29. Levels beyond that still bring attack progression, hit points and the class's bonus feats, but the arrow bonus does not climb further.
In the unmodified game the chain runs to +20 at level 39. That was self-limiting only because it cost an entire character to reach — with the level cap rising past 40, a full Arcane Archer would be able to carry the maximum bonus and a second class alongside it. Arcane Archers already reach the highest attack bonus in the game; the cap keeps that from running away.
Cooldown Abilities
These abilities keep their normal number of uses, but each spent use recharges on its own timer without resting. Resting still restores every use.
| Ability | Uses | Each use recharges after |
|---|---|---|
| Imbue Arrow | 3 | 3 minutes |
| Seeker Arrow | 1 (2 at higher AA levels) | 2 minutes |
| Hail of Arrows | 1 | 2 minutes |
| Arrow of Death | 1 | 5 minutes |
- Recharge timers restart when you log in, so relogging never recharges faster.
- A cooldown panel shows each recharging ability with its charges, a progress bar and time left. It's invisible otherwise. Type
/cdbar moveto reposition it and/cdbar lockto save (phone/tablet and desktop positions are saved separately);/cdbar off//cdbar onhides or restores it.