Divine Might
Divine Might adds Charisma bonus as divine weapon damage for a duration of Charisma bonus + class level ÷ 3 turns (minutes). Damage itself does not scale with level — only duration does. A glowing yellow aura marks the target for the duration so it's easy to tell when it's fallen off.
Scaling
Class level is the highest of Cleric, Paladin, and Blackguard level.
| Component | Value |
|---|---|
| Damage bonus | CHA bonus (+4 more with the Armor of Divinity 6-piece set) |
| Duration | CHA bonus + class level ÷ 3 turns (+2 turns with the Armor of Divinity 6-piece set) |
Notes
- Requires Turn Undead.
- Consumes one use of Turn Undead per activation.
- Does not stack with itself; recasting removes the previous effect.