Skip to content

Divine Might

Divine Might adds Charisma bonus as divine weapon damage for a duration of Charisma bonus + class level ÷ 3 turns (minutes). Damage itself does not scale with level — only duration does. A glowing yellow aura marks the target for the duration so it's easy to tell when it's fallen off.

Scaling

Class level is the highest of Cleric, Paladin, and Blackguard level.

ComponentValue
Damage bonusCHA bonus (+4 more with the Armor of Divinity 6-piece set)
DurationCHA bonus + class level ÷ 3 turns (+2 turns with the Armor of Divinity 6-piece set)

Notes

  • Requires Turn Undead.
  • Consumes one use of Turn Undead per activation.
  • Does not stack with itself; recasting removes the previous effect.

Wyrdwood player reference.