Druid & Shifter Shapes
All polymorph forms have been rebalanced. Your armor, helmet, shield, and accessory item properties always carry over into any form.
Your gear replaces the form's weapons. It never stacks on them.
| Form type | Holding a weapon / wearing gloves | Empty-handed |
|---|---|---|
| Weapon forms (✓ Wpn) | Any held weapon: the form's weapon loses its own enhancement and damage and takes your weapon's properties | Form's own weapon as listed |
| Claw / bite / slam forms | Gloves: each claw and bite drops to its stock die (below) and takes your gloves' properties | Form's own claws as listed |
- Any weapon works for any weapon form (a longsword arms the Risen Lord's scythe).
- Gloves never reach a weapon form, and a held weapon never reaches claws.
- Bracers in the gloves slot don't replace claws.
- On-hit abilities stay with gloves or a weapon (dragon Wounding, vampire drain).
- All other glove properties (AC, abilities, saves, skills, immunities) carry into every form.
Medusa (ranged form): a melee weapon gives the bow attack bonus and Mighty equal to its enhancement, and its damage properties go to your equipped arrows.
Gloved claw dice:
| Form | Claws | Bite / slam |
|---|---|---|
| Dire Tiger | 2d4 | 2d6 |
| Demonflesh Golem | 2d6 | 2d6 |
| Epic Gargoyle / Epic Harpy | 1d8 | 1d6 |
| Epic Basilisk | — | 1d8 / 1d8 |
| Epic Manticore | 2d6 | 1d8 |
| Wild Shape animals | 1d4 | 1d4 |
| Dire animals | 1d8 | 1d8 |
| Huge Fire / Air Elemental | — | 2d8 |
| Huge Water / Earth Elemental | — | 2d10 |
| Wyrmlings | 1d4 | 1d6 |
| Harpy / Gargoyle | 1d4 | 1d6 |
| Basilisk | — | 1d8 |
| Manticore | 2d4 | 1d8 |
| Mindflayer | 2d4 (tentacles) | — |
| Elder Fire / Air | 2d8 | — |
| Elder Water / Earth | 2d10 | — |
| Ancient Dragons | 2d8 | 2d8 |
| Vampire | 2d4 | 1d8 |
| Spectre | 1d8 | — |
| Death Slaad | 3d6 | 3d6 |
| Stone / Iron Golem | 2d10 | — |
Shifter bonus: Shifters gain an additional +1 attack per 5 Shifter levels while polymorphed (stacks with form stats).
Wild Shape
All animals: claw/claw 1d8 / bite 1d8, +2.
| Form | STR | DEX | CON | AC | HP |
|---|---|---|---|---|---|
| Badger | 10 | 22 | 12 | 6 | 10 |
| Brown Bear | 22 | 8 | 14 | 4 | 20 |
| Boar | 12 | 10 | 22 | 4 | 20 |
| Panther | 16 | 16 | 12 | 6 | 10 |
| Wolf | 16 | 16 | 12 | 5 | 15 |
Dire Shapes
All dire animals: claw/claw 2d6 / bite 2d8, +4.
| Form | STR | DEX | CON | AC | HP |
|---|---|---|---|---|---|
| Dire Badger | 14 | 26 | 16 | 10 | 20 |
| Dire Brown Bear | 26 | 12 | 18 | 7 | 40 |
| Dire Boar | 16 | 14 | 26 | 7 | 40 |
| Dire Panther | 20 | 20 | 16 | 10 | 20 |
| Dire Wolf | 20 | 20 | 16 | 8 | 30 |
Elemental Shape
| Form | STR | DEX | CON | AC | HP | Weapons |
|---|---|---|---|---|---|---|
| Fire Elemental | 18 | 18 | 28 | 4 | 30 | Slam 3d8 + 1d8 fire, +5 |
| Water Elemental | 24 | 22 | 18 | 7 | 20 | Slam 3d10, +5 |
| Earth Elemental | 30 | 12 | 22 | 6 | 25 | Slam 3d10, +5 |
| Air Elemental | 16 | 30 | 18 | 8 | 25 | Slam 3d8, +5 |
| Elder Fire | 22 | 22 | 36 | 7 | 60 | 7d8 + 2d10 fire + 2d12 fire, +8 |
| Elder Water | 30 | 26 | 24 | 11 | 40 | 8d12, +8 |
| Elder Earth | 36 | 16 | 28 | 9 | 50 | 8d12, +8 |
| Elder Air | 20 | 36 | 24 | 12 | 50 | 8d12, +8 |
Greater Wild Shape I — Wyrmlings
All wyrmlings: claw/claw 1d8 / bite 2d6, +3.
| Form | STR | DEX | CON | AC | HP |
|---|---|---|---|---|---|
| Wyrmling White | 16 | 18 | — | 9 | 15 |
| Wyrmling Black | 16 | 18 | — | 9 | 15 |
| Wyrmling Blue | 18 | — | 16 | 6 | 15 |
| Wyrmling Red | 18 | — | 16 | 6 | 15 |
| Wyrmling Green | 16 | — | 18 | 7 | 15 |
Greater Wild Shape II
Wpn = this form carries a weapon, so any weapon in your hands transfers its item properties to it. Every other form fights with claws and uses your gloves instead. See Which weapon each form takes.
Becomes the epic version at Shifter 11 (see Epic Humanoid Shapes).
| Form | Wpn | STR | DEX | CON | AC | HP | Notes |
|---|---|---|---|---|---|---|---|
| Gargoyle | — | 14 | 18 | 7 | 30 | Claw/claw 2d6 / bite 2d6, +4 | |
| Harpy | 16 | 16 | — | 7 | 20 | Claw/claw 2d6, +4; Captivating Song DC 10 + Shifter level | |
| Minotaur | ✓ | — | 18 | 14 | 6 | 25 | Battleaxe |
Greater Wild Shape III
Becomes the epic version at Shifter 15.
| Form | Wpn | STR | DEX | CON | AC | HP | Notes |
|---|---|---|---|---|---|---|---|
| Manticore | 20 | — | 16 | 8 | 30 | Claw/claw 2d8 / bite 2d8, +5; Spikes: 1 per 2 shifter levels, 5d4 each | |
| Basilisk | 20 | 16 | — | 7 | 30 | Bite 3d8, +5; Petrify Gaze DC 10 + WIS | |
| Drider | ✓ | — | 20 | 16 | 6 | 40 | Shortspear |
Greater Wild Shape IV
| Form | Wpn | STR | DEX | CON | AC | HP | Notes |
|---|---|---|---|---|---|---|---|
| Dire Tiger | 30 | 18 | 24 | 10 | 90 | Claw/claw 8d10 / bite 10d12, +8, keen | |
| Medusa | ✓ | 24 | — | 18 | 12 | 30 | Petrify Gaze DC 10 + WIS; Acid Bolt; Mestil's Acid Sheath (on yourself) |
| Mindflayer | — | 24 | 18 | 10 | 20 | Tentacles 4d6 ×2, +6, keen; Psionic Barrier HD = Shifter level |
Dragon Shape
| Form | STR | DEX | CON | AC | HP | Weapons | Notes |
|---|---|---|---|---|---|---|---|
| Ancient Blue Dragon | 48 | 36 | 32 | 14 | 100 | Claw/claw 7d12 / bite 7d12, +8 | 100% electrical immunity; Breath of Lightning; Chain Lightning; Dragon Fear aura |
| Ancient Green Dragon | 48 | 36 | 32 | 14 | 100 | Claw/claw 7d12 / bite 7d12, +8 | 100% acid immunity; Breath of Gas; Improved Invisibility; Dragon Fear aura |
| Ancient Red Dragon | 48 | 36 | 32 | 14 | 100 | Claw/claw 7d12 / bite 7d12, +8 | 100% fire immunity; Breath of Fire; Firebrand; Dragon Fear aura |
All three share the same weapons: keen claws, and a bite that adds massive criticals 2d10 and Wounding 5 — a bleed dealing 5 damage per round. Wounding stacks, so a target bitten on successive rounds carries several bleeds at once, each logged separately. The hide also grants damage resistance 40/- against magical damage, +6 saves, freedom of movement and true seeing.
The breath weapon
Each form breathes its own element in a 15 metre cone for 1d10 damage per character level, up to 40d10; Reflex save for half. The save DC is 10 + half your character level + the form's Constitution modifier (+11), so 41 at level 40 and 51 at level 60. There is no limit on how often you breathe.
Blue breathes electrical, green breathes acid, and red breathes fire — the same element each form is immune to, so dragons of a colour cannot burn each other down.
The elemental immunity is the form's own, and it counts against matching environmental hazards: an Ancient Blue Dragon walks a lightning storm untouched, an Ancient Red Dragon walks burning ground.
Construct Shape
| Form | STR | DEX | CON | AC | HP | Weapons | Notes |
|---|---|---|---|---|---|---|---|
| Stone Golem | 26 | — | 40 | 10 | 120 | Slam 5d6, +8 | Soak +7/10; Hurl Rocks |
| Iron Golem | 46 | — | 20 | 12 | 90 | Slam 8d12, +8 | Soak +7/10 |
| Demonflesh Golem | 22 | 44 | — | 14 | 90 | Claw/claw/claw 5d6, +8 | 50% fire/cold/elec/acid immunity; SR 32; Soak +7/10 |
Undead Shape
| Form | Wpn | STR | DEX | CON | AC | HP | Weapons | Notes |
|---|---|---|---|---|---|---|---|---|
| Risen Lord | ✓ | 32 | 22 | — | 11 | 100 | Scythe +6, keen, vamp regen 5 | |
| Vampire | 20 | 34 | — | 13 | 60 | Claw 5d6, +8 | Domination Gaze; 100% cold/elec immunity; Soak +7/15 | |
| Spectre | 34 | 20 | — | 12 | 60 | Claw 8d10, +8 | Shadow Attack |
Outsider Shape
| Form | Wpn | STR | DEX | CON | AC | HP | Weapons | Notes |
|---|---|---|---|---|---|---|---|---|
| Rakshasa | ✓ | 30 | 30 | — | 13 | 30 | Rapier | Ice Storm: 3d6 bludg + (2d6 + Nd6) cold + Nd6 magic, N = caster level / 3 |
| Death Slaad | 16 | 44 | — | 14 | 100 | Claw 5d6, +8 | Spittle: (Druid+Shifter)d8 + WIS; Death Armor (on yourself) | |
| Azer Chief | ✓ | 38 | — | 22 | 11 | 70 | Dwarven waraxe | Fire Stream: (Druid+Shifter)d8 + WIS, DC 10 + levels; Elemental Shield (on yourself) |
Humanoid Shape
All humanoid forms carry weapon properties to the equipped weapon (✓ Wpn).
| Form | STR | DEX | CON | AC | HP |
|---|---|---|---|---|---|
| Drow Warrior | — | 14 | 20 | 8 | 25 |
| Lizardfolk | 18 | — | 16 | 9 | 30 |
| Kobold Commando | 16 | — | 18 | 9 | 15 |
Epic Humanoid Shapes
Humanoid forms go epic at Shifter 17; Gargoyle/Harpy/Minotaur at 11; Basilisk/Drider/Manticore at 15.
| Form | STR | DEX | CON | AC | HP | Weapon |
|---|---|---|---|---|---|---|
| Epic Gargoyle | — | 20 | 26 | 11 | 60 | Claw/claw 5d6 / bite 10d12, +8 |
| Epic Harpy | 22 | 24 | — | 11 | 40 | Claw/claw 5d6 / bite 10d12, +8 |
| Epic Minotaur | — | 24 | 22 | 9 | 50 | Axe +6, fire 2d12 |
| Epic Basilisk | 30 | 20 | — | 12 | 60 | Bite 5d6, slam 8d12, +8 |
| Epic Drider | — | 26 | 24 | 10 | 80 | Spear +6, acid 2d10; Discipline +15 |
| Epic Manticore | 28 | — | 22 | 13 | 60 | Claw/claw 5d6 / bite 5d6, +8 |
| Epic Drow Warrior | — | 24 | 24 | 10 | 50 | Longsword +6, keen, cold 2d12 |
| Epic Lizardfolk | 24 | — | 24 | 13 | 60 | Whip +6, electric 2d12; Camouflage and Mestil's Acid Sheath, both on yourself |
| Epic Kobold Commando | 24 | — | 24 | 13 | 30 | Blade +6, keen, acid 2d12 |
Which weapon each form takes
Every other form fights with claws and uses your gloves. A form listed here takes any weapon you are holding, and your weapon replaces the listed weapon's own enhancement and damage. Gloves give these forms nothing.
| Form | Weapon it carries |
|---|---|
| Drow Warrior (and epic) | Longsword |
| Lizardfolk (and epic) | Whip |
| Kobold Commando (and epic) | Dagger |
| Drider (and epic) | Shortspear |
| Minotaur | Battleaxe |
| Epic Minotaur | Greataxe |
| Medusa | Longbow |
| Rakshasa | Rapier |
| Azer Chief | Dwarven waraxe |
| Risen Lord | Scythe |
Note that Medusa is the one ranged form, and the two minotaurs differ: the ordinary one swings a battleaxe, the epic one a greataxe.