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Druid & Shifter Shapes ​

All polymorph forms have been rebalanced. Your armor, helmet, shield, and accessory item properties always carry over into any form.

Your gear replaces the form's weapons. It never stacks on them.

Form typeHolding a weapon / wearing glovesEmpty-handed
Weapon forms (✓ Wpn)Any held weapon: the form's weapon loses its own enhancement and damage and takes your weapon's propertiesForm's own weapon as listed
Claw / bite / slam formsGloves: each claw and bite drops to its stock die (below) and takes your gloves' propertiesForm's own claws as listed
  • Any weapon works for any weapon form (a longsword arms the Risen Lord's scythe).
  • Gloves never reach a weapon form, and a held weapon never reaches claws.
  • Bracers in the gloves slot don't replace claws.
  • On-hit abilities stay with gloves or a weapon (dragon Wounding, vampire drain).
  • All other glove properties (AC, abilities, saves, skills, immunities) carry into every form.

Medusa (ranged form): a melee weapon gives the bow attack bonus and Mighty equal to its enhancement, and its damage properties go to your equipped arrows.

Gloved claw dice:

FormClawsBite / slam
Dire Tiger2d42d6
Demonflesh Golem2d62d6
Epic Gargoyle / Epic Harpy1d81d6
Epic Basilisk—1d8 / 1d8
Epic Manticore2d61d8
Wild Shape animals1d41d4
Dire animals1d81d8
Huge Fire / Air Elemental—2d8
Huge Water / Earth Elemental—2d10
Wyrmlings1d41d6
Harpy / Gargoyle1d41d6
Basilisk—1d8
Manticore2d41d8
Mindflayer2d4 (tentacles)—
Elder Fire / Air2d8—
Elder Water / Earth2d10—
Ancient Dragons2d82d8
Vampire2d41d8
Spectre1d8—
Death Slaad3d63d6
Stone / Iron Golem2d10—

Shifter bonus: Shifters gain an additional +1 attack per 5 Shifter levels while polymorphed (stacks with form stats).


Wild Shape ​

All animals: claw/claw 1d8 / bite 1d8, +2.

FormSTRDEXCONACHP
Badger102212610
Brown Bear22814420
Boar121022420
Panther161612610
Wolf161612515

Dire Shapes ​

All dire animals: claw/claw 2d6 / bite 2d8, +4.

FormSTRDEXCONACHP
Dire Badger1426161020
Dire Brown Bear261218740
Dire Boar161426740
Dire Panther2020161020
Dire Wolf202016830

Elemental Shape ​

FormSTRDEXCONACHPWeapons
Fire Elemental181828430Slam 3d8 + 1d8 fire, +5
Water Elemental242218720Slam 3d10, +5
Earth Elemental301222625Slam 3d10, +5
Air Elemental163018825Slam 3d8, +5
Elder Fire2222367607d8 + 2d10 fire + 2d12 fire, +8
Elder Water30262411408d12, +8
Elder Earth3616289508d12, +8
Elder Air20362412508d12, +8

Greater Wild Shape I — Wyrmlings ​

All wyrmlings: claw/claw 1d8 / bite 2d6, +3.

FormSTRDEXCONACHP
Wyrmling White1618—915
Wyrmling Black1618—915
Wyrmling Blue18—16615
Wyrmling Red18—16615
Wyrmling Green16—18715

Greater Wild Shape II ​

Wpn = this form carries a weapon, so any weapon in your hands transfers its item properties to it. Every other form fights with claws and uses your gloves instead. See Which weapon each form takes.

Becomes the epic version at Shifter 11 (see Epic Humanoid Shapes).

FormWpnSTRDEXCONACHPNotes
Gargoyle—1418730Claw/claw 2d6 / bite 2d6, +4
Harpy1616—720Claw/claw 2d6, +4; Captivating Song DC 10 + Shifter level
Minotaur✓—1814625Battleaxe

Greater Wild Shape III ​

Becomes the epic version at Shifter 15.

FormWpnSTRDEXCONACHPNotes
Manticore20—16830Claw/claw 2d8 / bite 2d8, +5; Spikes: 1 per 2 shifter levels, 5d4 each
Basilisk2016—730Bite 3d8, +5; Petrify Gaze DC 10 + WIS
Drider✓—2016640Shortspear

Greater Wild Shape IV ​

FormWpnSTRDEXCONACHPNotes
Dire Tiger3018241090Claw/claw 8d10 / bite 10d12, +8, keen
Medusa✓24—181230Petrify Gaze DC 10 + WIS; Acid Bolt; Mestil's Acid Sheath (on yourself)
Mindflayer—24181020Tentacles 4d6 ×2, +6, keen; Psionic Barrier HD = Shifter level

Dragon Shape ​

FormSTRDEXCONACHPWeaponsNotes
Ancient Blue Dragon48363214100Claw/claw 7d12 / bite 7d12, +8100% electrical immunity; Breath of Lightning; Chain Lightning; Dragon Fear aura
Ancient Green Dragon48363214100Claw/claw 7d12 / bite 7d12, +8100% acid immunity; Breath of Gas; Improved Invisibility; Dragon Fear aura
Ancient Red Dragon48363214100Claw/claw 7d12 / bite 7d12, +8100% fire immunity; Breath of Fire; Firebrand; Dragon Fear aura

All three share the same weapons: keen claws, and a bite that adds massive criticals 2d10 and Wounding 5 — a bleed dealing 5 damage per round. Wounding stacks, so a target bitten on successive rounds carries several bleeds at once, each logged separately. The hide also grants damage resistance 40/- against magical damage, +6 saves, freedom of movement and true seeing.

The breath weapon ​

Each form breathes its own element in a 15 metre cone for 1d10 damage per character level, up to 40d10; Reflex save for half. The save DC is 10 + half your character level + the form's Constitution modifier (+11), so 41 at level 40 and 51 at level 60. There is no limit on how often you breathe.

Blue breathes electrical, green breathes acid, and red breathes fire — the same element each form is immune to, so dragons of a colour cannot burn each other down.

The elemental immunity is the form's own, and it counts against matching environmental hazards: an Ancient Blue Dragon walks a lightning storm untouched, an Ancient Red Dragon walks burning ground.

Construct Shape ​

FormSTRDEXCONACHPWeaponsNotes
Stone Golem26—4010120Slam 5d6, +8Soak +7/10; Hurl Rocks
Iron Golem46—201290Slam 8d12, +8Soak +7/10
Demonflesh Golem2244—1490Claw/claw/claw 5d6, +850% fire/cold/elec/acid immunity; SR 32; Soak +7/10

Undead Shape ​

FormWpnSTRDEXCONACHPWeaponsNotes
Risen Lord✓3222—11100Scythe +6, keen, vamp regen 5
Vampire2034—1360Claw 5d6, +8Domination Gaze; 100% cold/elec immunity; Soak +7/15
Spectre3420—1260Claw 8d10, +8Shadow Attack

Outsider Shape ​

FormWpnSTRDEXCONACHPWeaponsNotes
Rakshasa✓3030—1330RapierIce Storm: 3d6 bludg + (2d6 + Nd6) cold + Nd6 magic, N = caster level / 3
Death Slaad1644—14100Claw 5d6, +8Spittle: (Druid+Shifter)d8 + WIS; Death Armor (on yourself)
Azer Chief✓38—221170Dwarven waraxeFire Stream: (Druid+Shifter)d8 + WIS, DC 10 + levels; Elemental Shield (on yourself)

Humanoid Shape ​

All humanoid forms carry weapon properties to the equipped weapon (✓ Wpn).

FormSTRDEXCONACHP
Drow Warrior—1420825
Lizardfolk18—16930
Kobold Commando16—18915

Epic Humanoid Shapes ​

Humanoid forms go epic at Shifter 17; Gargoyle/Harpy/Minotaur at 11; Basilisk/Drider/Manticore at 15.

FormSTRDEXCONACHPWeapon
Epic Gargoyle—20261160Claw/claw 5d6 / bite 10d12, +8
Epic Harpy2224—1140Claw/claw 5d6 / bite 10d12, +8
Epic Minotaur—2422950Axe +6, fire 2d12
Epic Basilisk3020—1260Bite 5d6, slam 8d12, +8
Epic Drider—26241080Spear +6, acid 2d10; Discipline +15
Epic Manticore28—221360Claw/claw 5d6 / bite 5d6, +8
Epic Drow Warrior—24241050Longsword +6, keen, cold 2d12
Epic Lizardfolk24—241360Whip +6, electric 2d12; Camouflage and Mestil's Acid Sheath, both on yourself
Epic Kobold Commando24—241330Blade +6, keen, acid 2d12

Which weapon each form takes ​

Every other form fights with claws and uses your gloves. A form listed here takes any weapon you are holding, and your weapon replaces the listed weapon's own enhancement and damage. Gloves give these forms nothing.

FormWeapon it carries
Drow Warrior (and epic)Longsword
Lizardfolk (and epic)Whip
Kobold Commando (and epic)Dagger
Drider (and epic)Shortspear
MinotaurBattleaxe
Epic MinotaurGreataxe
MedusaLongbow
RakshasaRapier
Azer ChiefDwarven waraxe
Risen LordScythe

Note that Medusa is the one ranged form, and the two minotaurs differ: the ordinary one swings a battleaxe, the epic one a greataxe.

Wyrdwood player reference.