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Palemaster ​

Dark Covenant ​

Granted at Pale Master level 10. The first use opens a one-time, permanent choice of path, and choosing doesn't spend the use. After that, each use calls on your path for 20 turns.

Uses1 per rest
Duration20 turns

Lich: Phylactery ​

  • The first blow that would kill you while the ward is up is negated.
  • You're set to 50% of your max HP (or kept where you are, if you're above that).
  • The attacker takes damage equal to 50% of your max HP (magical).
  • For the next 5 seconds you take no damage at all.
  • The ward then ends.
  • Only stops damage, not instant death effects.

Death Knight ​

  • +1 attack bonus per 4 Pale Master levels (+4 at PM 16, +10 at PM 40).
  • Every melee weapon hit heals you 5 HP. Unarmed counts; ranged weapons don't.

Necromancy DC ​

Necromancy spells gain +1 save DC per 2 Pale Master levels (+8 at PM 16, +20 at PM 40).

Caster Level ​

SpellsPale Master levels added to caster level
NecromancyAll of them
Other schoolsHalf

Class Abilities ​

AbilityLevelUsesEffect
Undead Graft6 (3 uses from 8)2 → 3See below
Deathless Master Touch105See below

Undead Graft ​

RangeTouch
EffectParalyzed 1d4+2 rounds, Fortitude negates (DC 15 + PM level)
Spell resistanceApplies
ImmuneAnything immune to paralysis
Uses2 (3 from PM 8); each spent use recharges after a cooldown, and resting restores all
PM levelCooldown
6–123:00
132:45
162:30
192:15
22+−0:15 per 3 more levels, minimum 0:30 (PM 40+)

Deathless Master Touch ​

RangeShort (ranged touch attack)
Damage2d6 negative energy per PM level, half on a Fortitude save (DC 10 + PM level)
Spell resistanceApplies
UndeadMost are immune (negative energy)
Uses5; each spent use recharges after 1 minute, and resting restores all
PathExtra effect
LichTarget takes -1 to all saves per 4 PM levels for 3 rounds
Death KnightYou heal half the damage dealt

Summons ​

Both summons are scaled to your level a few seconds after they arrive. Neither transforms you any more.

At your level 40Summon
Attack bonus~50
ACat least ~66
HP~2000
Damageup to +60, in separate physical, magical and negative bonuses
Saves+1 per 2 levels above the creature's own
Attacks/roundup to 4 (5 hasted)
AbilitiesSTR/DEX/WIS/CHA +40%, INT +20%, CON +200% (max +20 each)

Haste from your level 12.

Wraith is built differently: it has real levels in Rogue up to yours, AC ~76 and HP ~1500 at level 40, regenerating 30 HP a round. Regeneration also means it doesn't need Harm potions to recover.

Summon Undead (PM 4, 2 uses): Ghoul (PM 4–5) → Shadow (6) → Ghast (7) → Wight (8) → Wraith (9+).

Summon Greater Undead (PM 9, 1 use) follows your path. Mummy Warrior until you choose one.

PM levelLichDeath Knight
10SpectreMummy Warrior
12SpectreVampire Rogue
14Greater BodakVampire Rogue
16Greater BodakGhoul King
18Vampire MageGhoul King
20Vampire MageSkeleton Blackguard
22LichSkeleton Blackguard
24Lich LordSkeleton Blackguard
26AlhoonSkeleton Blackguard
28Elder AlhoonSkeleton Blackguard
30+DemilichSkeleton Blackguard

Epic Bonus Feats ​

Bonus every 3 levels (13, 16, 19).

Added to the stock bonus-feat list:

  • Spell Penetration, Greater Spell Penetration
  • Epic Damage Reduction 3 / 6 / 9

Wyrdwood player reference.