Class Feat Changes
These pages describe custom feat and ability changes for specific prestige and base classes in Wyrdwood.
| Class | Key changes |
|---|---|
| Arcane Archer | Enchant Arrow to +15; Imbue/Seeker/Hail/Arrow of Death recharge on cooldowns |
| Assassin | Contagion poisoning/wounding, scaling Darkness & stealth abilities |
| Barbarian | Rage overhauled: scales by level, adds AB/damage/saves/temp HP |
| Blackguard | Hellfire, scaling Contagion, Greater Smiting, fiendish clone servant |
| Champion of Torm | Documentation pending |
| Duskblade | New base class: armored arcane melee, Intelligence casting, weapon channeling |
| Dwarven Defender | Defensive Stance scales by level tier |
| Fighter | Parry-as-AC, four permanent Fighting Styles, extended Weapon Specialization tiers |
| Master Harper | 30-level rework: scaling abilities, potions, rogue/assassin bonus feats |
| Ranger | Favored-enemy damage that scales with ranger level, Wildheart set |
| Monk | Stronger Wholeness of Body, Iron Fist unarmed proc, Ki Strike VI-X, scaling Quivering Palm |
| Paladin | Documentation pending |
| Palemaster | Dark Covenant path (Lich / Death Knight), path summons, paralyzing Undead Graft and ranged Deathless Touch on cooldowns, +1 necromancy DC per level |
| Purple Dragon Knight | Fully custom aura and ability system |
| Red Dragon Disciple | Dragon heritage at RDD 15 (breath element + immunity), recharging breath, Great Strength/Constitution bonus feats |
| Shadowdancer | Shadow Evade scales with SD level and Hide skill |