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The Halls of Testing ​

A practice hall where nothing counts. Try on any gear set, bind a spirit to your weapon, lay traps, then pull a lever and fight goblins scaled to your level — all before you commit to a build.

Nothing leaves the hall

Gear from the hall works exactly like the real thing, but goblins give no experience, no loot and no kill-board credit. A test character is returned here whenever it logs in or dies.

The Hub ​

NPCWhat they do
Vell, QuartermasterAny full six-piece gear set
Emrin Vosk, SpiritwrightBinds and ranks up spirit weapons
Traps & AmmoTrap kits and ammo pouches at any tier
Combat dummiesShow damage, DPS and attacks per round. Click one to reset it.
Training merchantA shop

Every NPC can take it all back: they remove what they handed you so your pack doesn't fill up.

Gear Sets — Vell ​

Any class set, ability set, or the Aegis. Pieces roll their properties like real drops, so two copies of a set won't be identical.

  • Sets count equipped pieces only.
  • Class sets need 15 levels in their class before they do anything.

Spirit Weapons — Emrin ​

Binds a spirit to the weapon in your main hand, then off hand, then your gloves. He can also push its rank, socket elements, wipe it, or give you a blank blade or gloves to work on.

  • Binding permanently overwrites the weapon's name. Ask for a blank if the weapon matters to you.
  • Socket elements before buying ranks. Each rank improves something you already have.
  • The spirit's attack starts at rank 18.
  • Spirit gloves only work with empty hands.
  • He won't touch set pieces or socketed items.

Traps & Ammo ​

Pick a tier, then a trap type or pouch kind (or one of each).

You'll get any kit you ask for, but it only arms if you have 1+ rank in Set Trap and meet the tier's minimum level. The NPC warns you if you don't.

Fighting Rooms ​

Four rooms, each with a lever and a brazier.

  • Lever: spawns 4–6 goblins (warriors, archers, shamans and a chieftain) scaled to your level. Pulling it again clears that room's wave. Short cooldown.
  • Brazier: instantly restores HP, spells, feat uses, item charges and Epic-or-better trap kits. No cooldown.

Goblins can't leave their room, and an abandoned wave clears itself after about ten minutes. Kills here do feed a spirit weapon, so you can grow one by fighting.

Wyrdwood player reference.